Gorath, Locklear, and Owyn are the first party of characters the player controls however, characters may leave and others may join the party later, as dictated by the events of the story.Įxploration in Betrayal at Krondor takes place in a 3D world viewed from first-person perspective. Each chapter has a goal to achieve before moving on to the next one, but the player is given considerable freedom to explore the vast world of the game and undertake side quests. The game's story is divided into nine chapters. Locklear, a nobleman who serves the crown of Krondor, and a young magician named Owyn decide to accompany Gorath to Krondor, where they'll have to think of a plan to stop the moredhel leader Delekhan. The story begins as Gorath, a moredhel (dark elf) renegade, who intended to warn the people of Krondor of the upcoming moredhel invasion, is attacked by an assassin. Feist's Riftwar saga (and co-written by Feist himself), Betrayal at Krondor is a medieval fantasy-themed role-playing game set in the Riftwar universe. It won't contain the CD music, but I still highly recommend this to the RPG or other adventure gamer.Based on Raymond E. It was released by the Dynamix company when they created a sequel to the game. This game is a free download now on the internet. If you skip it, you'll either wander around the map for hours without aim, or have to search the internet for directions. Read carefully, because occasionally the directions on what to do next in the game will appear in some dialogue never to be repeated. The only downfall is the level of intricacy in the story can make the objectives unclear. The artist has shown a good deal of talent in this program. If you must use the MIDI music, you may want to hear it on a high quality sound device before judging it. The music is just awesome! If you have the CD version of this game, I highly recommend using the CD music feature. Not a major setback, but it is slightly disheartening when you acquire several hundreds of gold pieces with one party, and never getting to use it on anything useful because they are no longer used in the game. Some parties are used more than others making assets and experience gained by these characters less rewarding. The game has a good length, however, characters a split into separate parties during the course of the game. At first this line-of-sight style of fighting seemed cumbersome and frustrating to work with, but over time I accepted it as "more realistic" (for a fantasy video game at least). Depending upon the abilities of the fighter, it is perfectly possible for him to launch an arrow (or spell), miss the target, and hit an ally, doing him just as much damage. The battles are fought on a chessboard style field that allows for character movement and Line-Of-Sight calculations. Although the graphics are low quality (DOS stuff), the battle is mostly photos of real actors taking fighting stances with simple combat movements. A DOS 3d environment (at the time, pretty dang cool), integrated photos of real actors, an in-depth storyline, and absolutely beautiful music! First of all, the battle segments of this game are quite intense. This has to be my favorite RPG out of the dozens I've played.
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